Tuesday, April 9, 2013

Workshop Hackathon!

So my phone died. So until I get a new one (my plan runs out 30th april), i am stuck with a nokia 3315. Awesome phone, it has a black and white screen and snake (needless to say i have spent a few hours playing snake this week), but sadly it lacks a camera. So i now have no photos from the workshop.

Anyway, this weeks workshop was a hackathon. We were shown some really cool stuff about AR (Augmented Reality), like this vid:

The 4 types of AR:

  1. Personal: In this mode, only the person’s head, or other extremities (hands and feet) are captured in the camera’s field of view. This mode usually caters to 1-2 participants. It has a wide distribution, and can be used in a range of locations. (Example)
  2. Public: The person’s whole body can be captured in the camera’s field of view. There are more spectators, as the image is often projected onto a larger screening space. There is however, limited distribution. (Example)
  3. Private: Only the person’s extremities are captured by the camera, as the camera, and display, are attached in the user’s headspace. There is almost zero distribution of this method. (Google Glass Example)
  4. Intimate: The user’s whole or upper body is captured in the camera’s FOV. There are few spectators, but a wide distribution. (Example)

The major activity for the day was our Aurasma character creation. We were asked to draw a character on a brown sticker and stick it to a coffee lid. We then had to take a photo of the drawing and upload it to Aurasma where it became part of the database and became associated with an image, either one of their template ones or we could create our own.

We then had to spread out the characters on 2 axis - the good to the bad, and the simple to the complex. Mine was at the very bottom of good and the very top of simple, since Lance isnt the most simple sustainability mascot, but his values are quite simple. And he isnt really the nicest charater around. He Takles people getting out of big petrol wasting vehicles.

No comments:

Post a Comment